.include "asm/include/battle_commands.inc"

.data

_000:
    PlayBattleAnimation BATTLER_CATEGORY_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM
    Wait 
    UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL
    UpdateVarFromVar OPCODE_ADD, BSCRIPT_VAR_SIDE_EFFECT_PARAM, BSCRIPT_VAR_MESSAGE
    UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM
    UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_STAT_CHANGE, BSCRIPT_VAR_MSG_BATTLER_TEMP
    Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE
    Call BATTLE_SUBSCRIPT_PLUCK_CHECK
    End 
